What the game already has
The arena's common room, timed crafting and the hero page
The arena has a common room of requests: a request shows the hero's name and level, the format and the open seats, and nobody picks an opponent — the game deals the seats. In this version every rival and teammate in the arena is a hero run by the game. In the forge crafting takes time: half an hour for a gem, and you can close the game. A tap on a name opens the hero page. And the round screen has a new panel: the goal in words, how much is left and a bar to the three stars.
A first fight with a lesson, Blub's advice and two sets
Before your first arena fight Blub gives three hints: how to make a move, when the rival moves and whose health is where. The first arena win brings a one-time XP bonus. The skill points sheet has an “As Blub advises” button: he suggests where to put the points. And the market has two legendary sets, Mirage and Aegis: the game holds over a hundred and fifty items.
Blub teaches from the first screen
Blub shows you around the town, and the round lessons happen right on the board: how to draw a chain and how to keep the power up. If a guardian wins the first time, Blub gives you a booster.
A market of stalls, and sparks for currency
The market has five stalls: gear, boosters, scrolls, lives and sparks. There are over a hundred and fifty items. Sparks are the game's only currency: they come from XP. The game has no real-money purchases.
The guide on this site is the one in the game
The Laboratory now holds the guide exported from the game: rules, numbers and a search over them.
Getting ready for the App Store
The first version will be free: no ads, no purchases, no sign-up, and it plays offline. We will name the release date once it is known.
Professions: smith and enchanter
You can now pick a profession in the forge. A smith cuts gems from minerals and sets them into rings and amulets; an enchanter opens a second socket in an item for a time. The forge opens at hero level 6 once the first guardian is beaten. Ten gems, five tiers.
The town of mages became a painting
The game's home screen is a painted square: the gate to the worlds, the market, the notice board, the arena, the Hall of Fame and the forge. Townsfolk greet you in their rooms, and Blub gives short tours.
The Mage Arena and the Hall of Names
One-on-one duels and team fights on a shared board, a weekly table and twelve medals. In this version every rival and teammate in the arena is a hero run by the game: the game itself says so.
Two hundred levels and seven guardians
The game has 200 levels in two worlds. Every tenth one is a fight with a chapter guardian: seven different guardians, each with two tricks and a short “school” before your first meeting.
There is no release date here: we will name it once it is known.

