The Market

The Market

Fig · merchant game character

Come in, take a look! You pay with sparks earned in the game. I don't take real money.

First, about money

The game has no real-money purchases. Everything a hero has is earned by playing. Sparks are the game's only currency. They come from XP: every 10 XP earns one spark.

The stalls

The market has five stalls. Every price is in sparks.

  • Gear

    Staffs, helmets, rings and more: over a hundred and fifty items gathered into sets.

  • Boosters

    They help you through a hard level.

  • Scrolls

    Skill pages: new moves for your hero — for good.

  • Lives

    A full stock for sparks. Or wait: a life returns every 20 minutes.

  • Sparks

    How many you have and how to earn more. Sparks themselves are not for sale here.

  • Game screenshot: The market: the Gear, Boosters, Scrolls, Lives and Sparks stalls
    The market: five stalls
  • Game screenshot: The Gear stall: a “For a start” selection, filters by item kind and the Wanderer set with prices in sparks
    The gear stall: sets and prices in sparks

Boosters

A booster is an edge for one round. Some you take along — they work from the first second; others go on the belt and are tapped at the right moment. Boosters unlock as you progress, and the game gives you a free sample of nearly every new one. Boosters do not work in the arena or in the daily challenge.

  • Long Minute

    Adds time to the round — or moves on a move level.

  • Pepper Bomb

    Bombs on the board from the first second.

  • Rainbow Potion

    Runes on the board: each clears a row and a column.

  • Running Hot

    The round starts at higher power.

  • Double Batch

    More double potions: each counts as two.

  • Clock Potion

    Stops the clock; gives moves on a move level.

  • Hammer

    Each strike smashes a three-by-three square.

  • Whirlwind

    Sorts the potions by colour and hands you a ready chain.

  • Magnet

    Collects every potion of one kind.

  • Thunderbolt

    The guardian loses a chunk of its health at once. Guardians only.

  • Mega Bomb

    Does most of the level goal in one blow. See how it looks in the recording below.

Recorded in the game: the Mega Bomb — five shards, five different blasts.
  1. Five shards

    The bomb splits into five shards — and each one blasts in its own way.

  2. Most of the goal

    In one blow the Mega Bomb does most of the level goal. A level passed with it earns one star.

  3. For sparks or from shards

    Buy a Mega Bomb for sparks or put one together from shards: shards come by rules, no luck involved.

Gear

There are over a hundred and fifty items, gathered into sets: from the plain Wanderer set for a hero's first levels up to legendary ones such as Mirage and Aegis. There are four rarities — common, rare, epic and legendary: the higher it is, the more points an item has and the older the hero it fits. An item is bought in the shop or earned for clearing a level the first time.

  • Staffs

    Every staff has a spell of its own: charge it with chains — and tap.

  • Hats and robes

    A mage's clothes: every piece adds to your skills.

  • Rings and amulets

    Jewellery; a smith sets gems into the rare ones.

  • Belts, boots, gloves

    A hero has ten gear slots; two of them open as the hero grows.

Rare finds drop right in a round, from chains of four potions or more — the shop never sells them. A find is never above the hero: while rare items are beyond the hero's level, the pouch holds a plain item that can be worn at once. Whether a find drops cannot be bought. A spare item can be sold for sparks.

Lives and the starter pack

  • Lives matter only for game levels. There are five; one returns every 20 minutes, and the full stock can be refilled at the market for sparks.
  • The arena and the daily challenge neither need nor spend lives.
  • The starter pack waits on the counter for free: sparks and boosters to begin with. Given once.

In development

Plans, not promises: none of this is in the first version, and we name no dates.

  • Purchases and a second currency — crowns. Sparks will stay the earned currency: XP will keep paying them.
  • Signature items in the forge.
  • A market between players — together with online play.