The Laboratory

Keeper of Elements

Guardian of chapter 6: Shifting Element and Prism

The keeper strikes with stone, ice and fire in turn: pull potions out of the way.

Where it standsDawn Valley, Chapter 6

Levels and health

Game levelHealthA trick every
6019557.3 s
15041756.1 s

Shifting Element

The keeper strikes with elements in turn: stone, ice, fire. The colour of the orbs tells what flies next. Chain the marked potions away.

Whenfrom the start of the fight
Wind-up1.1 s
What it does — in turn1. Covers potions: stone
2. Freezes potions
3. Sets potions boiling: they boil away in 10 s
Where it hitsrandom potions: 3
Stepping asidepossible: the cells are marked
AnswerGrey orb is stone, blue is ice, orange is fire

Prism

The prism will rotate the looks of three kinds. Three potions carry facets: each one you collect removes a kind from the swap, and with fewer than two kinds there is no swap.

Whenonce the guardian has lost 50% of its health
Wind-up1 s
What it doesSwaps the kinds of potions with masks for 5 s: 3 kinds
Where it hitsrandom potions: 3
Stepping asidepossible: the cells are marked
AnswerCollect the three facets and the swap fizzles