Guardian of chapter 6: Shifting Element and Prism

The keeper strikes with stone, ice and fire in turn: pull potions out of the way.
| Where it stands | Dawn Valley, Chapter 6 |
|---|
Levels and health
| Game level | Health | A trick every |
|---|---|---|
| 60 | 1955 | 7.3 s |
| 150 | 4175 | 6.1 s |
Shifting Element
The keeper strikes with elements in turn: stone, ice, fire. The colour of the orbs tells what flies next. Chain the marked potions away.
| When | from the start of the fight |
|---|---|
| Wind-up | 1.1 s |
| What it does — in turn | 1. Covers potions: stone 2. Freezes potions 3. Sets potions boiling: they boil away in 10 s |
| Where it hits | random potions: 3 |
| Stepping aside | possible: the cells are marked |
| Answer | Grey orb is stone, blue is ice, orange is fire |
Prism
The prism will rotate the looks of three kinds. Three potions carry facets: each one you collect removes a kind from the swap, and with fewer than two kinds there is no swap.
| When | once the guardian has lost 50% of its health |
|---|---|
| Wind-up | 1 s |
| What it does | Swaps the kinds of potions with masks for 5 s: 3 kinds |
| Where it hits | random potions: 3 |
| Stepping aside | possible: the cells are marked |
| Answer | Collect the three facets and the swap fizzles |
See also
