The hero's ten numbers: what each does and what counters it
The hero has 6 skills and 4 wards. A skill gives a move of its own; a ward dampens the opponent’s move. They work in fights with other mages; against a guardian only power matters.
Skills
| Skill | What it does | Countered by |
|---|---|---|
Power | Damage of every hit | — |
Health | Your life pool in a fight | — |
Agility | Chance to dodge a hit | Accuracy |
Defense | Chance to block a hit | Pierce |
Fury | Chance to hit twice as hard | Composure |
Reflex | Chance to strike back | Vigilance |
Wards
| Ward | What it does | Counters |
|---|---|---|
Accuracy | Cuts the rival's dodging | Agility |
Pierce | Cuts the rival's blocking | Defense |
Composure | Cuts the rival's fury | Fury |
Vigilance | Cuts the rival's counters | Reflex |
The chance of a move
The chance to dodge, block, land a furious blow or strike back is counted the same way: your skill against the opponent’s ward. A ward point weighs as much as 2 skill points.
The higher the skill, the higher the chance, but each next point adds less. The chance never goes above 60%.
| Your skill | Opponent's ward: 0 | Opponent's ward: 50 | Opponent's ward: 100 |
|---|---|---|---|
| 25 | 12% | 7% | 5% |
| 50 | 20% | 12% | 9% |
| 100 | 30% | 20% | 15% |
| 150 | 36% | 26% | 20% |
| 200 | 40% | 30% | 24% |
| 300 | 45% | 36% | 30% |
Blow and life
| A plain blow | 80, plus 1 for every 10 power points |
|---|---|
| Life | 1000, plus 1 for each health point |
| A furious blow | ×2; for an orc — ×2.5 |
| A counter-blow | a plain blow in reply to the opponent's hit |
| A block | no damage; a dwarf returns 40% of the blow |
| A dodge | no damage; an elf always strikes back after a dodge — at 65% strength |
| A staff spell | ×3; cannot be dodged or blocked |
Power and the guardian
Against a guardian only power works: the higher it is, the harder each chain hits.
| Hero power | Hit on a guardian |
|---|---|
20 | ×1 |
50 | ×1.1 |
100 | ×1.27 |
150 | ×1.43 |
200 | ×1.6 |
260 | ×1.8 |
320 | ×2 |
Skill points
Every new hero level and every step gives 10 points. You spend them in portions of 5 on the hero tab. Redistributing them is free the first time, then costs 300 sparks.
See also

Power
Health
Agility
Defense
Fury
Reflex
Accuracy
Pierce
Composure
Vigilance