Rare items that drop only during play
Finds are rare items the shop does not sell. They drop during a round — from chains of 4 or more potions: the more such chains, the luckier you get. One per round at most.
| Item | Skills | Lv. |
|---|---|---|
Comet Staff | +35 Power +15 Fury +15 Accuracy +15 Pierce | 8 |
Ring of Luck | +15 Fury +10 Agility +10 Reflex | 5 |
Wind Boots | +25 Agility +15 Reflex +15 Accuracy | 6 |
Star Amulet | +15 Power +15 Fury +15 Composure +10 Health | 7 |
A find is never above the hero. While the rare items are above the hero's level, the pouch holds a simple item from the Wanderer set: new to the hero and wearable right away.
Once all the simple ones are collected, sparks come instead of an item. From the level of the first rare item it is the rare items that drop — only those that fit the hero's level.
A find belongs to the hero at once — even if the round is not finished. If you already have that item, sparks come instead.
| Rarity | Sparks for a find |
|---|---|
| Common | 12 sparks |
| Rare | 12 sparks |
| Epic | 40 sparks |
| Legendary | 120 sparks |
Whether a pouch drops does not depend on what is in the bag, and cannot be bought.
See also

Comet Staff
Ring of Luck
Wind Boots
Star Amulet