The Laboratory

Finds

Rare items that drop only during play

Finds are rare items the shop does not sell. They drop during a round — from chains of 4 or more potions: the more such chains, the luckier you get. One per round at most.

ItemSkillsLv.
Comet Staff+35 Power
+15 Fury
+15 Accuracy
+15 Pierce
8
Ring of Luck+15 Fury
+10 Agility
+10 Reflex
5
Wind Boots+25 Agility
+15 Reflex
+15 Accuracy
6
Star Amulet+15 Power
+15 Fury
+15 Composure
+10 Health
7

A find is never above the hero. While the rare items are above the hero's level, the pouch holds a simple item from the Wanderer set: new to the hero and wearable right away.

Once all the simple ones are collected, sparks come instead of an item. From the level of the first rare item it is the rare items that drop — only those that fit the hero's level.

A find belongs to the hero at once — even if the round is not finished. If you already have that item, sparks come instead.

RaritySparks for a find
Common12 sparks
Rare12 sparks
Epic40 sparks
Legendary120 sparks

Whether a pouch drops does not depend on what is in the bag, and cannot be bought.