The Laboratory

Chains and power

How to collect potions, what power is and what long chains leave behind

Drag across matching neighbouring potions — three or more make a chain. Chains build power: the more you have, the more every chain scores.

Diagonal neighbours count too.

Power

The score multiplier. Every chain raises it — up to ×8; without chains it melts away

After a chain power does not melt for 1.2 s — start the next one in time.

Score and power per chain

Potions in a chainScorePower
330+0.6
460+0.7
5100+0.8
6160+0.9
7250+1
8400+1.1
each one more+150+0.1

Scores are before the multiplier: power multiplies them. The power gain is in its steps.

What a long chain leaves

Potions in a chainWhat happens
4 or more potionsThe burst jumps to the same potions nearby — a chain reaction.
5 or more potionsBomb. Run a chain through the bomb and it blasts everything around
7 or more potions · from level 11Lightning rune. Run a chain through the rune and it clears its whole row and column
4 or more potionsIt may drop a find — a rare item.
8 or more potionsCounts toward the crafter's geode.

Each potion hit by a blast or a chain reaction gives 20 points before the multiplier.

Golden star

Waits 5 s. A chain through it counts double and adds 5 s

A golden star appears at most 4 times a round — except on levels where catching stars is the goal: there it comes more often.

Staff charge

Chains charge the staff: 28 potions. When it is full — tap the button