What a round asks for and how time runs
A round is a board of potions and the level's goal. A regular round lasts 60 seconds: finish the goal before time runs out.
Level goals
| Goal | What to do |
|---|---|
Score | Score as many points as you can |
Gathering | Collect potions of the kinds the level asks for. |
Tiles | Light the tiles: collect potions on different cells of the board. |
Long chains | Make several long chains — no shorter than the level asks. |
Blasts | Set off bombs and lightning runes. |
Stars | Catch golden stars: run a chain through each one. |
Ice | Melt the ice: collect potions next to the frozen ones. |
Boiling potions | Save the boiling potions: collect them before they boil away. |
| Guardians | Defeat the chapter guardian |
How time runs
| Timer | Time counts down. In the last 10 seconds every score is doubled. |
|---|---|
| Moves | No clock — you get a number of moves. Take your time: power does not melt on these levels, and the last moves score double. |
| Hourglass | You start with only 25 seconds, but every potion you collect adds time. |
What you meet on the board
| Bomb | Left by a chain of 5 or more. Run a chain through the bomb and it blasts everything around |
|---|---|
| Lightning rune | Left by a chain of 7 or more. It clears its whole row and column |
| Golden star | Waits 5 s. A chain through it counts double and adds 5 s |
World twists
Each world has its own twist, and a new chapter brings a guest twist along.
| Twist | What it does |
|---|---|
| First spells | Drag across matching neighbouring potions — three or more make a chain. Chains build power: the more you have, the more every chain scores. |
| Double doses | A double dose is two bottles at once: it counts as two in a chain. |
| Ice | Frozen potions can't join a chain until you collect one next to them. |
| Six elements | The moon potion joins in: six kinds, shorter chains. |
| Boiling | Collect a boiling potion in time, or it boils away and your power drops. |
| Quests | Task: eight potions of one kind. Make it in time for a bonus and power. |
| More bombs | A bomb from every chain of four or more. Set them off in bursts. |
| Storm | Less time, and power fades faster. |
| Thunder runes | Shorter chains now leave a thunder rune too. It clears its whole row and column. |
| Current | The bottom row is a current: it shifts every few seconds. |
Worlds and chapters
A world is 100 levels, in chapters of 10. A chapter's levels are the ingredients of a Great Potion (9), and the last one is the guardian who comes for the finished brew.

| World | Levels | Twist |
|---|---|---|
| Dawn Valley | 1–100 | First spells |
| Azure Harbor | 101–200 | Double doses |
See also

Score
Gathering
Tiles
Long chains
Blasts
Stars
Ice
Boiling potions